For my thesis I want to design products for children. I understand that there are so many products already existing in the market now, however, if you consider that more than 20 percent of the world population are under 14 years old, there are not that many. Also, most of the existing products are made without design thinking or real research.
When you start a new hobby, how you adjust your habits will have a tremendous affect on your future activities. For example, how a beginner golfer learns their technique will affect the rest of one's golf life. Therefore, it is best to design for children early. I am very honored to design for them.
This week I did ideation in this early stage of my thesis. I categorized my ideas into 5 different directions.
Self Sticker Board
Another key to raise kids to be successful is to help them build a strong self-esteem. This topic is so popular in parents' blogs. Parents want their children to have a strong self-esteem and self-affection.
Family Meeting Counseling in the Car.
Bruce Feiler talks about parenting on TED. (View his lecture)
He says "It turns out there's only 10 minutes of productive time in any family meal. The rest of it's taken up with "take your elbows off the table" and "pass the ketchup." You can take that 10 minutes and move it to any part of the day and have the same benefit."
I was surrounded by stories of historical heroes as I grew up. We listen to their legacies, how they changed the world with their passions like Steve Jobs. I thought I have to live like those heroes. I realized most of people work to have money and be happy. It made me feel l am not a good person once my goal became small like having a garden. It took a lot of time to make me understand that it is okay to be happy with not being a hero. I think schools need to teach children how to make practical plans for their lives.
Everyone has a memory of playing as a kid. Children play with a full imagination because they are young and pure. Now impossible things are possible with technology. I want to challenge to maximize children's imagination by using technology, such as augmented reality, virtual reality, sensors and reactive devices.
Some feedback I received from the class include:
1. Potential path: Encourage children to use smart phones. Change perception that smart phones are bad for children by using good design.
2. Think about other relationships between stakeholders around children (Example, parents to parent, children to educators)
3. Research unique education systems and parenting styles
4. Children make rules instead of commanding.