Digital Products = Products that has function and activate by electronic power.
Analog Activities = Activities that does not require using digital products. In my thesis. It often references talking, playing, learning, and moving, making.
Children = My major users are kids from 8 to 10. However, depending on the project it could have a different range of age group. In that case it will be indicated.
Engagement= First engagement is an action between people. Second engagement is an input of children when they are using digital products.
Digital Technology= Digital technology is a transfer that involves breaking a message or form of communication between two machines down into binary code. It also includes displaying types of information on screen.
Cognitive Development= It is a neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning.
Fear = Accepting negatively, concerned, not certain, and can’t predict future outcome.
Experience= A moment of engaging with things.
Addicted = Physically and mentally dependent on a particular substance, and unable to stop taking it without incurring adverse effects. Over using and doing, so it effect other things in a negative way.
Creativity = An ability to think freely and often in an unusual way, doing things without direction, not afraid to act different from others.