Definition of keywords in my thesis

Digital Products = Products that has function and activate by electronic power.    

Analog Activities = Activities that does not require using digital products. In my thesis. It often references talking, playing, learning, and moving, making.

Children = My major users are kids from 8 to 10. However, depending on the project it could have a different range of age group. In that case it will be indicated. 

Engagement= First engagement is an action between people. Second engagement is an input of children when they are using digital products.  

Digital Technology= Digital technology is a transfer that involves breaking a message or form of communication between two machines down into binary code. It also includes displaying types of information on screen. 

Cognitive Development=  It is a neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning.

Fear = Accepting negatively, concerned, not certain, and can’t predict future outcome. 

Experience= A moment of engaging with things. 

Addicted = Physically and mentally dependent on a particular substance, and unable to stop taking it without incurring adverse effects. Over using and doing, so it effect other things in a negative way. 

Creativity = An ability to think freely and often in an unusual way, doing things without direction, not afraid to act different from others.